using System; using Server.Network; namespace Server.Items { public class WrongMazeWall : BaseWall { [Constructable] public WrongMazeWall() : base(578) { Movable = false; Visible = false; } public override void OnSingleClick(Mobile from) { if (this.Name != null) from.Send(new AsciiMessage(Serial, ItemID, MessageType.Label, 0, 3, "", this.Name)); else from.Send(new AsciiMessage(Serial, ItemID, MessageType.Label, 0, 3, "", "a dungeon wall")); } public override bool HandlesOnMovement { get { return true; } } public override void OnMovement(Mobile m, Point3D oldLocation) { IPooledEnumerable eable = GetMobilesInRange(2); foreach (object o in eable) { if (o is Mobile && ((Mobile)o).InRange(Location, 1)) { eable.Free(); Visible = true; return; } } eable.Free(); Visible = false; } public WrongMazeWall(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }