using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a drone's corpse")] public class ExodusDrone : BaseCreature { private bool m_FieldActive; [Constructable] public ExodusDrone() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "Exodus Drone"; this.Body = 0x2F4; this.Hue = 0xA92; this.SetStr(554, 650); this.SetDex(77, 85); this.SetInt(64, 85); this.SetHits(332, 389); this.SetDamage(13, 19); this.SetDamageType(ResistanceType.Physical, 50); this.SetDamageType(ResistanceType.Energy, 50); this.SetResistance(ResistanceType.Physical, 45, 55); this.SetResistance(ResistanceType.Fire, 40, 60); this.SetResistance(ResistanceType.Cold, 25, 35); this.SetResistance(ResistanceType.Poison, 25, 34); this.SetResistance(ResistanceType.Energy, 25, 35); this.SetSkill(SkillName.MagicResist, 83.8, 95.4); this.SetSkill(SkillName.Tactics, 82.9, 94.9); this.SetSkill(SkillName.Wrestling, 84.7, 95.9); this.Fame = 18000; this.Karma = -18000; this.VirtualArmor = 65; this.PackItem(new PowerCrystal()); this.PackItem(new ArcaneGem()); this.PackItem(new ClockworkAssembly()); this.m_FieldActive = this.CanUseField; } public override void OnKilledBy(Mobile m) { base.OnKilledBy(m); if (Utility.RandomDouble() < 0.1) { ExodusChest.GiveRituelItem(m); } } public override void GenerateLoot() { this.AddLoot(LootPack.Average); } public ExodusDrone(Serial serial) : base(serial) { } public bool FieldActive { get { return this.m_FieldActive; } } public bool CanUseField { get { return this.Hits >= this.HitsMax * 9 / 10; } } // TODO: an OSI bug prevents to verify this public override bool IsScaredOfScaryThings { get { return false; } } public override bool IsScaryToPets { get { return true; } } public override bool BardImmune { get { return !Core.AOS; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override int GetIdleSound() { return 0x218; } public override int GetAngerSound() { return 0x26C; } public override int GetDeathSound() { return 0x211; } public override int GetAttackSound() { return 0x232; } public override int GetHurtSound() { return 0x140; } public override void AlterMeleeDamageFrom(Mobile from, ref int damage) { if (this.m_FieldActive) damage = 0; // no melee damage when the field is up } public override void AlterSpellDamageFrom(Mobile from, ref int damage) { if (!this.m_FieldActive) damage = 0; // no spell damage when the field is down } public override void OnDamagedBySpell(Mobile from) { if (from != null && from.Alive && 0.4 > Utility.RandomDouble()) { this.SendEBolt(from); } if (!this.m_FieldActive) { // should there be an effect when spells nullifying is on? this.FixedParticles(0, 10, 0, 0x2522, EffectLayer.Waist); } else if (this.m_FieldActive && !this.CanUseField) { this.m_FieldActive = false; // TODO: message and effect when field turns down; cannot be verified on OSI due to a bug this.FixedParticles(0x3735, 1, 30, 0x251F, EffectLayer.Waist); } } public override void OnGotMeleeAttack(Mobile attacker) { base.OnGotMeleeAttack(attacker); if (this.m_FieldActive) { this.FixedParticles(0x376A, 20, 10, 0x2530, EffectLayer.Waist); this.PlaySound(0x2F4); attacker.SendAsciiMessage("Your weapon cannot penetrate the creature's magical barrier"); } if (attacker != null && attacker.Alive && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble()) { this.SendEBolt(attacker); } } public override void OnThink() { base.OnThink(); // TODO: an OSI bug prevents to verify if the field can regenerate or not if (!this.m_FieldActive && !this.IsHurt()) this.m_FieldActive = true; } public override bool Move(Direction d) { bool move = base.Move(d); if (move && this.m_FieldActive && this.Combatant != null) this.FixedParticles(0, 10, 0, 0x2530, EffectLayer.Waist); return move; } public void SendEBolt(Mobile to) { this.MovingParticles(to, 0x379F, 7, 0, false, true, 0xBE3, 0xFCB, 0x211); to.PlaySound(0x229); this.DoHarmful(to); AOS.Damage(to, this, 50, 0, 0, 0, 0, 100); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); this.m_FieldActive = this.CanUseField; } } }