using System; using Server.Items; namespace Server.Mobiles { [CorpseName( "a human corpse" )] public class DupresKnight : BaseCreature { [Constructable] public DupresKnight() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName("male"); Title = "The Knight"; Body = 0x190; Hue = Utility.RandomSkinHue(); Female = false; SetStr( 190, 200 ); SetDex( 50, 75 ); SetInt( 150, 250 ); SetHits( 3900, 4100 ); SetDamage( 22, 28 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 50, 70 ); SetResistance( ResistanceType.Fire, 50, 70 ); SetResistance( ResistanceType.Cold, 50, 70 ); SetResistance( ResistanceType.Poison, 50, 70 ); SetResistance( ResistanceType.Energy, 50, 70 ); SetSkill( SkillName.EvalInt, 195.0, 220.0 ); SetSkill( SkillName.Magery, 195.0, 220.0 ); SetSkill( SkillName.Meditation, 195.0, 200.0 ); SetSkill( SkillName.MagicResist, 100.0, 120.0 ); SetSkill( SkillName.Tactics, 195.0, 220.0 ); SetSkill( SkillName.Wrestling, 195.0, 220.0 ); VirtualArmor = 70; Item longsword = new Longsword(); longsword.LootType = LootType.Blessed; SetWearable(longsword); Item ph = new PlateHelm(); ph.LootType = LootType.Blessed; SetWearable(ph); Item pa = new PlateArms(); pa.LootType = LootType.Blessed; SetWearable(pa); Item pg = new PlateGorget(); pg.LootType = LootType.Blessed; SetWearable(pg); Item pgl = new PlateGloves(); pgl.LootType = LootType.Blessed; SetWearable(pgl); Item pl = new PlateLegs(); pl.LootType = LootType.Blessed; SetWearable(pl); Item pc = new PlateChest(); pc.LootType = LootType.Blessed; SetWearable(pc); Item mks = new MetalKiteShield(); mks.LootType = LootType.Blessed; mks.Hue = 0x794; SetWearable(mks); Item bs = new BodySash(0x794); // dark purple bs.LootType = LootType.Blessed; SetWearable(bs); PackGold( 400, 600 ); } public override void OnKilledBy(Mobile m) { base.OnKilledBy(m); if (Utility.RandomDouble() < 0.1) { ExodusChest.GiveRituelItem(m); } } public override bool CanBeParagon { get { return false; } } public override bool InitialInnocent { get { return true; } } public override Poison PoisonImmune{ get{ return Poison.Lethal; } } public override int TreasureMapLevel{ get{ return 5; } } public DupresKnight(Serial serial) : base(serial) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }