using System; using Server; using Server.Spells; namespace Server.Items { public class GargishDupresSword : StoneWarSword { public override bool IsArtifact { get { return true; } } [Constructable] public GargishDupresSword() { Hue = 0xA91; Attributes.BonusStr = 10; Attributes.AttackChance = 25; Attributes.WeaponSpeed = 35; Attributes.WeaponDamage = 100; WeaponAttributes.HitManaDrain = 50; } public GargishDupresSword(Serial serial) : base(serial) { } public override bool CanFortify { get { return false; } } public override int LabelNumber { get { return 1153551; } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }