using System; using Server; using Server.Spells; namespace Server.Items { public class Asclepius : GnarledStaff { public override bool IsArtifact { get { return true; } } [Constructable] public Asclepius() { } public override bool CanFortify { get { return false; } } public Asclepius(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override int LabelNumber { get { return 1153526; } } // Asclepius [Replica] public override void AddNameProperties(ObjectPropertyList list) { base.AddNameProperties(list); list.Add(1153525); // 15% Bandage Healing Bonus } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }