using System; using Server.Mobiles; using Server; namespace Server.Items { [TypeAlias("drNO.ThieveItems.BalmOfStrength")] public class BalmOfStrength : BaseBalmOrLotion { public override int LabelNumber { get { return 1094940; } } // Balm of Strength [Constructable] public BalmOfStrength() : base(0xEFB) { m_EffectType = ThieveConsumableEffect.BalmOfStrengthEffect; } protected override void ApplyEffect(PlayerMobile pm) { pm.AddStatMod(new StatMod(StatType.Str, "Balm", 10, m_EffectDuration)); pm.SendLocalizedMessage(1095136); //You apply the balm and suddenly feel stronger! base.ApplyEffect(pm); } public BalmOfStrength(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }