using System; using System.Collections.Generic; using Server.Items; using Server.Mobiles; namespace Server.Factions { public class FactionBoardVendor : BaseFactionVendor { public FactionBoardVendor(Town town, Faction faction) : base(town, faction, "the LumberMan")// NOTE: title inconsistant, as OSI { this.SetSkill(SkillName.Carpentry, 85.0, 100.0); this.SetSkill(SkillName.Lumberjacking, 60.0, 83.0); } public FactionBoardVendor(Serial serial) : base(serial) { } public override void InitSBInfo() { this.SBInfos.Add(new SBFactionBoard()); } public override void InitOutfit() { base.InitOutfit(); this.AddItem(new HalfApron()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SBFactionBoard : SBInfo { private readonly List m_BuyInfo = new InternalBuyInfo(); private readonly IShopSellInfo m_SellInfo = new InternalSellInfo(); public SBFactionBoard() { } public override IShopSellInfo SellInfo { get { return this.m_SellInfo; } } public override List BuyInfo { get { return this.m_BuyInfo; } } public class InternalBuyInfo : List { public InternalBuyInfo() { for (int i = 0; i < 5; ++i) this.Add(new GenericBuyInfo(typeof(Board), 3, 20, 0x1BD7, 0)); } } public class InternalSellInfo : GenericSellInfo { public InternalSellInfo() { } } } }