using System; using Server.Network; namespace Server.Items { public class UnknownShipwreck : BaseDecayingItem { public override int LabelNumber { get { return 1154269; } } // Map to an Unknown Shipwreck [Constructable] public UnknownShipwreck() : base(0x14ED) { this.Weight = 1.0; this.LootType = LootType.Blessed; } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1072351); // Quest Item } public override int Lifespan { get { return 3600; } } public UnknownShipwreck(Serial serial) : base(serial) { } public override void OnDoubleClick(Mobile from) { if (from.InRange(GetWorldLocation(), 2)) { from.PublicOverheadMessage(MessageType.Regular, 0x22, 1154270); // *You unfurl the map and study it carefully. You recognize Gravewater Lake. In the center of the lake is a large X* } else from.SendLocalizedMessage(500446); // That is too far away. } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }