using System; using Server.Network; namespace Server.Items { public class CanvassRobe : Robe { public override int LabelNumber { get { return 1154238; } } // A Canvass Robe public override bool CanBeWornByGargoyles { get { return true; } } [Constructable] public CanvassRobe() : base() { this.Hue = 2720; this.LootType = LootType.Blessed; this.StrRequirement = 10; } public override void OnDoubleClick(Mobile from) { base.OnDoubleClick(from); from.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1154239); // *It is a thick canvass robe with specially sewn seals around the wrists and ankles. It appears as though it would protect its wearer from the harsh conditions of a deep aquatic environment.* } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1072351); // Quest Item } public CanvassRobe(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }