using System; using Server.Network; namespace Server.Items { public class AquaPendant : GoldNecklace { public override int LabelNumber { get { return 1154246; } } // Aqua Pendant [Constructable] public AquaPendant() { this.Hue = 1916; this.LootType = LootType.Blessed; } public override void OnDoubleClick(Mobile from) { base.OnDoubleClick(from); from.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1154247); // *As you hold the pendant in your hands you suddenly feel as though you no longer need to breathe. The pendant pulses with magical energy!* } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1072351); // Quest Item } public AquaPendant(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }