using System; using Server; using Server.Items; using System.Collections.Generic; namespace Server.Mobiles { [CorpseName("a gallusaurus corpse")] public class Gallusaurus : BaseCreature { public override bool AttacksFocus { get { return !Controlled; } } [Constructable] public Gallusaurus() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, .2, .4) { Name = "a gallusaurus"; Body = 1286; BaseSoundID = 0x275; SetStr(477, 511); SetDex(155, 168); SetInt(221, 274); SetDamage(11, 17); SetHits(700, 900); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 50, 60); SetResistance(ResistanceType.Fire, 20, 30); SetResistance(ResistanceType.Cold, 20, 30); SetResistance(ResistanceType.Poison, 60, 70); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.MagicResist, 70.0, 80.0); SetSkill(SkillName.Tactics, 80.0, 90.0); SetSkill(SkillName.Wrestling, 80.0, 91.0); SetSkill(SkillName.Bushido, 110.0, 120.0); SetSkill(SkillName.DetectHidden, 25.0, 35.0); Fame = 8100; Karma = -8100; Tamable = true; ControlSlots = 3; MinTameSkill = 102.0; SetWeaponAbility(WeaponAbility.Block); SetSpecialAbility(SpecialAbility.GraspingClaw); } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 1); } public override int Meat { get { return 3; } } public override bool CanAngerOnTame { get { return true; } } public override int TreasureMapLevel { get { return 1; } } public Gallusaurus(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) { SetSpecialAbility(SpecialAbility.GraspingClaw); SetWeaponAbility(WeaponAbility.Block); } } } }