using Server; using System; using Server.Multis; using Server.Mobiles; namespace Server.Items { public class DeckItem : Item { public override int LabelNumber { get { return 1035994; } } // deck public DeckItem(int itemID) : base(itemID) { Movable = false; } public DeckItem(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class WeaponPad : Item { public override int LabelNumber { get { return 1102376; } } // weapon pad public WeaponPad(int itemID) : base(itemID) { Movable = false; } public WeaponPad(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }