using System; using Server.Items; namespace Server.Ethics.Hero { public sealed class HolyItem : Power { public HolyItem() { this.m_Definition = new PowerDefinition( 5, "Holy Item", "Vidda K'balc", ""); } public override void BeginInvoke(Player from) { from.Mobile.BeginTarget(12, false, Targeting.TargetFlags.None, new TargetStateCallback(Power_OnTarget), from); from.Mobile.SendMessage("Which item do you wish to imbue?"); } private void Power_OnTarget(Mobile fromMobile, object obj, object state) { Player from = state as Player; Item item = obj as Item; if (item == null) { from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that."); return; } if (item.Parent != from.Mobile) { from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You may only imbue items you are wearing."); return; } if ((item.SavedFlags & 0x300) != 0) { from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "That has already beem imbued."); return; } bool canImbue = (item is Spellbook || item is BaseClothing || item is BaseArmor || item is BaseWeapon) && (item.Name == null); if (canImbue) { if (!this.CheckInvoke(from)) return; item.Hue = Ethic.Hero.Definition.PrimaryHue; item.SavedFlags |= 0x100; from.Mobile.FixedEffect(0x375A, 10, 20); from.Mobile.PlaySound(0x209); this.FinishInvoke(from); } else { from.Mobile.LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, false, "You may not imbue that."); } } } }