using System; using Server.Mobiles; namespace Server.Items { public class SoldiersMedal : BaseTalisman { public override bool IsArtifact { get { return true; } } [Constructable] public SoldiersMedal() : base(0x2F5B) { this.Hue = 1902; this.SkillBonuses.SetValues(0, SkillName.Tactics, 10.0); this.Attributes.AttackChance = 5; this.Attributes.RegenStam = 2; this.Attributes.WeaponDamage = 20; } public SoldiersMedal(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1154726; } }// Soldier's Medal public override bool ForceShowName { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }