using System; namespace Server.Items { public class PrimordialDecay : BaseInstrument { [Constructable] public PrimordialDecay() { this.Hue = 1927; this.Weight = 4; this.Slayer = SlayerName.ElementalBan; UsesRemaining = 450; } public PrimordialDecay(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1154723; } }// Primordial Decay public override int InitMinUses { get { return 450; } } public override int InitMaxUses { get { return 450; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }