using System; namespace Server.Items { public class ArachnidDoom : BaseInstrument { [Constructable] public ArachnidDoom() { this.Hue = 1944; this.Weight = 4; this.Slayer = SlayerName.ArachnidDoom; UsesRemaining = 450; } public ArachnidDoom(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1154724; } }// Arachnid Doom public override int InitMinUses { get { return 450; } } public override int InitMaxUses { get { return 450; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }