//Created by Script Creator using System; using Server; namespace Server.Items { public class StaffOfTheGods : BlackStaff { public override int ArtifactRarity{ get{ return 999; } } public override int AosMinDamage{ get{ return 25; } } public override int AosMaxDamage{ get{ return 35; } } [Constructable] public StaffOfTheGods() { Weight = 5; Name = "Staff Of The Gods"; Hue = 1153; WeaponAttributes.DurabilityBonus = 1000; WeaponAttributes.HitEnergyArea = 100; WeaponAttributes.HitHarm = 100; WeaponAttributes.HitLightning = 100; WeaponAttributes.SelfRepair = 10; Attributes.BonusDex = 10; Attributes.BonusInt = 10; Attributes.CastRecovery = 5; Attributes.CastSpeed = 5; Attributes.DefendChance = 25; Attributes.LowerManaCost = 50; Attributes.LowerRegCost = 50; Attributes.Luck = 1000; Attributes.ReflectPhysical = 25; Attributes.RegenHits = 10; Attributes.RegenMana = 10; Attributes.RegenStam = 10; Attributes.SpellChanneling = 1; Attributes.SpellDamage = 50; Attributes.WeaponDamage = 75; Attributes.WeaponSpeed = 75; LootType = LootType.Blessed; } public StaffOfTheGods( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }