//Created by Script Creator using System; using Server; namespace Server.Items { public class HellsAxe : LargeBattleAxe { public override int ArtifactRarity{ get{ return 666; } } public override int AosMinDamage{ get{ return 25; } } public override int AosMaxDamage{ get{ return 45; } } [Constructable] public HellsAxe() { Weight = 2; Name = "Hells Axe"; Hue = 1157; WeaponAttributes.DurabilityBonus = 100; WeaponAttributes.HitHarm = 85; WeaponAttributes.HitLightning = 60; WeaponAttributes.HitMagicArrow = 75; WeaponAttributes.LowerStatReq = 100; WeaponAttributes.SelfRepair = 10; WeaponAttributes.UseBestSkill = 1; Attributes.AttackChance = 25; Attributes.BonusDex = 50; Attributes.BonusHits = 100; Attributes.CastRecovery = 1; Attributes.CastSpeed = 1; Attributes.DefendChance = 25; Attributes.LowerManaCost = 10; Attributes.LowerRegCost = 45; Attributes.Luck = 1000; Attributes.SpellChanneling = 1; Attributes.SpellDamage = 15; Attributes.WeaponDamage = 25; Attributes.WeaponSpeed = 25; } public HellsAxe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }