//Created by Script Creator using System; using Server; namespace Server.Items { public class AncientBlade : VikingSword { public override int ArtifactRarity{ get{ return 155; } } public override int AosMinDamage{ get{ return 26; } } public override int AosMaxDamage{ get{ return 42; } } [Constructable] public AncientBlade() { Weight = 5; Name = "Ancient Blade"; Hue = 0; WeaponAttributes.DurabilityBonus = 1000; WeaponAttributes.HitLeechHits = 25; WeaponAttributes.HitLeechMana = 25; WeaponAttributes.HitLeechStam = 25; WeaponAttributes.SelfRepair = 100; WeaponAttributes.UseBestSkill = 1; Attributes.ReflectPhysical = 55; Attributes.SpellChanneling = 1; } public AncientBlade( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }