using System; using Server; namespace Server.Items { public class TrainingKatana: Katana { public override int LabelNumber{ get{ return 1061097; } } // Training Katana public override int InitMinHits{ get{ return 2600; } } public override int InitMaxHits{ get{ return 2600; } } public override int AosMinDamage{ get{ return 1; } } public override int AosMaxDamage{ get{ return 1; } } public override int AosSpeed{ get{ return 46; } } public override int OldStrengthReq{ get{ return 10; } } public override int OldMinDamage{ get{ return 1; } } public override int OldMaxDamage{ get{ return 1; } } public override int OldSpeed{ get{ return 58; } } public override int DefHitSound{ get{ return 0x23B; } } public override int DefMissSound{ get{ return 0x23A; } } [Constructable] public TrainingKatana() { Name = "A Training Katana"; Hue = 220; Attributes.WeaponSpeed = 50; } public TrainingKatana( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }