using System; using Server; using Server.Items; namespace Server.Mobiles { [CorpseName( "a adolescent turkey corpse" )] public class AdolescentTurkeyDragon : BaseCreature { [Constructable] public AdolescentTurkeyDragon () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a adolescent turkey dragon"; Body = Utility.RandomList( 60, 61 ); BaseSoundID = 362; Hue = 442; SetStr( 401, 430 ); SetDex( 133, 152 ); SetInt( 101, 140 ); TurkeyDragonDropPack(); SetHits( 291, 345 ); SetDamage( 13, 19 ); SetDamageType( ResistanceType.Physical, 80 ); SetDamageType( ResistanceType.Fire, 20 ); SetResistance( ResistanceType.Physical, 45, 50 ); SetResistance( ResistanceType.Fire, 50, 60 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.MagicResist, 65.1, 80.0 ); SetSkill( SkillName.Tactics, 65.1, 90.0 ); SetSkill( SkillName.Wrestling, 65.1, 80.0 ); Fame = 7500; Karma = -7500; VirtualArmor = 46; Tamable = false; ControlSlots = 2; MinTameSkill = 84.3; PackReg( 4 ); } public override void GenerateLoot() { AddLoot( LootPack.Rich, 2 ); AddLoot( LootPack.MedScrolls, 2 ); } public virtual void TurkeyDragonDropPack() { PackItem( new BreadLoaf(3) ); PackItem( new CheeseWheel(2) ); PackItem( new FrenchBread(3) ); PackItem( new CookedBird(35) ); PackItem( new Cookies(8) ); PackItem( new Muffins(4) ); PackItem( new MeatPie() ); PackItem( new PumpkinPie() ); PackItem( new PeachCobbler() ); PackItem( new YellowGourd(2) ); PackItem( new GreenGourd(3) ); PackItem( new EarOfCorn(15) ); PackItem( new Turnip(4) ); PackItem( new FruitBasket() ); PackItem( new Dates(8) ); PackItem( new Grapes(4) ); PackItem( new Peach(5) ); PackItem( new Pear(3) ); PackItem( new Apple(6) ); PackItem( new Squash(1) ); PackItem( new Carrot(4) ); PackItem( new Cabbage(3) ); PackItem( new Onion(2) ); PackItem( new Lettuce(4) ); PackItem( new SmallPumpkin() ); } public override bool ReacquireOnMovement{ get{ return true; } } public override bool HasBreath{ get{ return true; } } // fire breath enabled public override int TreasureMapLevel{ get{ return 2; } } public override int Meat{ get{ return 10; } } public override int Hides{ get{ return 20; } } public override HideType HideType{ get{ return HideType.Horned; } } public override int Scales{ get{ return 2; } } public override ScaleType ScaleType{ get{ return ( Body == 60 ? ScaleType.Yellow : ScaleType.Red ); } } public override FoodType FavoriteFood{ get{ return FoodType.Meat | FoodType.Fish; } } public AdolescentTurkeyDragon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }