using System; using System.Collections; using System.Collections.Generic; using Server; using Server.Misc; using Server.Gumps; using Server.Items; using Server.Mobiles; using Server.Accounting; namespace Server.Items { [FlipableAttribute(0x116D, 0x116E)] public class WebsiteStone : Item { private string _Link = "(~*Set the Website*~)"; private string _Label = "Launches your browser to "; [CommandProperty(AccessLevel.GameMaster)] public string Link { get { return _Link; } set { _Link = value; InvalidateProperties(); } } [CommandProperty(AccessLevel.GameMaster)] public string Label { get { return _Label; } set{ _Label = value; InvalidateProperties(); } } [Constructable] public WebsiteStone() : base(0x116E) { Name = "Website Stone"; Hue = 0; Movable = false; } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(_Label + _Link); } public override void OnDoubleClick(Mobile from) { base.OnDoubleClick(from); from.LaunchBrowser(_Link); } public WebsiteStone(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); int version = 0; writer.Write(version); switch (version) { case 0: { writer.Write(_Link); writer.Write(_Label); } break; } } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: { _Link = reader.ReadString(); _Label = reader.ReadString(); } break; } } } }