using System; namespace Server.Items { [FlipableAttribute( 0xFAF, 0xFB0 )] [Server.Engines.Craft.Anvil] public class PortableAnvil : Item { [Constructable] public PortableAnvil() : base( 0xFAF ) { Name = "Portable Anvil"; Movable = true; LootType = LootType.Blessed; Hue = 1150; } public PortableAnvil(Serial serial) : base(serial) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } [Server.Engines.Craft.Forge] public class PortableForge : Item { [Constructable] public PortableForge() : base(0x19BB) { Name = "Portable Forge"; Movable = true; LootType = LootType.Blessed; Hue = 1150; } public PortableForge( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }