//Add WeaponSpeed to an item using System; using Server.Network; using Server.Prompts; using Server.Items; using Server.Targeting; using Server; namespace Server.Items { public class WeaponSpeedIncreaseTarget : Target { private WeaponSpeedIncreaseDeed m_Deed; public WeaponSpeedIncreaseTarget( WeaponSpeedIncreaseDeed deed ) : base( 1, false, TargetFlags.None ) { m_Deed = deed; } protected override void OnTarget( Mobile from, object target ) { int WeaponSpeedAdd = 1; //Amount of Weapon Speed to be added int WeaponSpeedCap = 100; //Limit of Weapon Speed that an item can have //Change to false if you don't want it to be used on any of these items bool allowWeapon = true; bool allowArmor = false; bool allowJewel = false; bool allowClothing = false; bool allowSpellbook = false; bool allowTalisman = false; bool allowQuiver = false; if ( target is BaseWeapon && allowWeapon) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot add Weapon Speed to that item there!" ); } else { WeaponSpeedAdd = WeaponSpeedToAdd(((BaseWeapon)item).Attributes.WeaponSpeed, WeaponSpeedAdd, WeaponSpeedCap, from); if( WeaponSpeedAdd > 0 ) { ((BaseWeapon)item).Attributes.WeaponSpeed += WeaponSpeedAdd; m_Deed.Delete(); } } return; } else if ( target is BaseArmor && allowArmor ) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot add Weapon Speed to that item there!" ); } else { WeaponSpeedAdd = WeaponSpeedToAdd(((BaseArmor)item).Attributes.WeaponSpeed, WeaponSpeedAdd, WeaponSpeedCap, from); if( WeaponSpeedAdd > 0 ) { ((BaseArmor)item).Attributes.WeaponSpeed += WeaponSpeedAdd; m_Deed.Delete(); } } } else if ( target is BaseClothing && allowClothing ) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot add Weapon Speed to that item there!" ); } else { WeaponSpeedAdd = WeaponSpeedToAdd(((BaseClothing)item).Attributes.WeaponSpeed, WeaponSpeedAdd, WeaponSpeedCap, from); if( WeaponSpeedAdd > 0 ) { ((BaseClothing)item).Attributes.WeaponSpeed += WeaponSpeedAdd; m_Deed.Delete(); } } } else if ( target is BaseTalisman && allowTalisman ) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot add Weapon Speed to that item there!" ); } else { WeaponSpeedAdd = WeaponSpeedToAdd(((BaseTalisman)item).Attributes.WeaponSpeed, WeaponSpeedAdd, WeaponSpeedCap, from); if( WeaponSpeedAdd > 0 ) { ((BaseTalisman)item).Attributes.WeaponSpeed += WeaponSpeedAdd; m_Deed.Delete(); } } } else if ( target is BaseJewel && allowJewel ) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot add Weapon Speed to that item there!" ); } else { WeaponSpeedAdd = WeaponSpeedToAdd(((BaseJewel)item).Attributes.WeaponSpeed, WeaponSpeedAdd, WeaponSpeedCap, from); if( WeaponSpeedAdd > 0 ) { ((BaseJewel)item).Attributes.WeaponSpeed += WeaponSpeedAdd; m_Deed.Delete(); } } } else if ( target is Spellbook && allowSpellbook ) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot add Weapon Speed to that item there!" ); } else { WeaponSpeedAdd = WeaponSpeedToAdd(((Spellbook)item).Attributes.WeaponSpeed, WeaponSpeedAdd, WeaponSpeedCap, from); if( WeaponSpeedAdd > 0 ) { ((Spellbook)item).Attributes.WeaponSpeed += WeaponSpeedAdd; m_Deed.Delete(); } } } else if ( target is BaseQuiver && allowQuiver ) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot add Weapon Speed to that item there!" ); } else { WeaponSpeedAdd = WeaponSpeedToAdd(((BaseQuiver)item).Attributes.WeaponSpeed, WeaponSpeedAdd, WeaponSpeedCap, from); if( WeaponSpeedAdd > 0 ) { ((BaseQuiver)item).Attributes.WeaponSpeed += WeaponSpeedAdd; m_Deed.Delete(); } } } else { from.SendMessage( "You cannot use this deed on that!" ); } } public int WeaponSpeedToAdd(int itemWeaponSpeed, int WeaponSpeedAdd ,int WeaponSpeedCap, Mobile from) { int ret = 0; if(itemWeaponSpeed < WeaponSpeedCap) { if( (itemWeaponSpeed + WeaponSpeedAdd ) > WeaponSpeedCap ) { ret = WeaponSpeedAdd - ( (itemWeaponSpeed + WeaponSpeedAdd ) - WeaponSpeedCap ); from.SendMessage("You increase the Weapon Speed on the item and it has now reached it's max. +"+ret+" Weapon Speed has been added."); } else{ from.SendMessage( "You increase the Weapon Speed on the item. +"+WeaponSpeedAdd+" Weapon Speed has been added." ); ret = WeaponSpeedAdd; } } else { from.SendMessage( "That item has reached the maximum amount of Weapon Speed." ); } return ret; } } public class WeaponSpeedIncreaseDeed : Item { [Constructable] public WeaponSpeedIncreaseDeed() : base( 0x14F0 ) { Weight = 1.0; Name = "+1 Weapon Speed Increase Deed"; LootType = LootType.Blessed; } public WeaponSpeedIncreaseDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); LootType = LootType.Blessed; int version = reader.ReadInt(); } public override bool DisplayLootType{ get{ return false; } } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } else { from.SendMessage("Which item would you like to increase Weapon Speed?" ); from.Target = new WeaponSpeedIncreaseTarget( this ); } } } }