using System; using Server; using Server.Commands; using Server.Network; using Server.Prompts; using Server.Mobiles; using Server.Misc; using Server.Items; namespace Server.Items { public class TitleChangeDeed : Item { [Constructable] public TitleChangeDeed() : base( 0x14F0 ) { base.Weight = 1.0; base.Name = "a tile change deed"; } public TitleChangeDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } else { from.SendMessage( "Enter your desired Title." ); from.Prompt = new RetitlePrompt( from ); this.Delete(); } } private class RetitlePrompt : Prompt { private Mobile m_from; public RetitlePrompt( Mobile from ) { m_from = from; } public override void OnResponse( Mobile from, string text ) { PlayerMobile pm = (PlayerMobile) from; text = text.Trim(); if ( !NameVerification.Validate( text, 2, 16, true, true, true, 1, NameVerification.SpaceDashPeriodQuote )) return; pm.Title = text + "" ; pm.SendMessage( "Your Title be hence forth know as {0}", text ); } } } }