using System; using Server.Network; using Server.Prompts; using Server.Items; using Server.Targeting; using Server; namespace Server.Items { public class DaemonSlayerTarget : Target { private DaemonSlayerDeed m_Deed; public DaemonSlayerTarget( DaemonSlayerDeed deed ) : base( 1, false, TargetFlags.None ) { m_Deed = deed; } protected override void OnTarget( Mobile from, object target ) { if ( target is BaseWeapon ) { Item item = (Item)target; if ( ((BaseWeapon)item).Slayer == SlayerName.DaemonDismissal || ((BaseWeapon)item).Slayer2 == SlayerName.DaemonDismissal ) { from.SendMessage( "That already is a daemon slayer!"); } else { if( item.RootParent != from ) { from.SendMessage( "You cannot put daemon slayer on that there!" ); } else { if( ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None ) { from.SendMessage( "Your weapon already has two slayers! One must be removed first." ); } if( ((BaseWeapon)item).Slayer == SlayerName.None ) { ((BaseWeapon)item).Slayer = SlayerName.DaemonDismissal; from.SendMessage( "Your weapon magically becomes a daemon slayer..." ); m_Deed.Delete(); } else if( ((BaseWeapon)item).Slayer2 == SlayerName.None ) { ((BaseWeapon)item).Slayer2 = SlayerName.DaemonDismissal; from.SendMessage( "Your weapon magically becomes a daemon slayer..." ); m_Deed.Delete(); } } } } else if ( target is Spellbook ) { Item item = (Item)target; if ( ((Spellbook)item).Slayer == SlayerName.DaemonDismissal || ((Spellbook)item).Slayer2 == SlayerName.DaemonDismissal ) { from.SendMessage( "That already is a daemon slayer!"); } else { if( item.RootParent != from ) { from.SendMessage( "You cannot put daemon slayer on that there!" ); } else { if( ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None ) { from.SendMessage( "Your spellbook already has two slayers! One must be removed first." ); } if( ((Spellbook)item).Slayer == SlayerName.None ) { ((Spellbook)item).Slayer = SlayerName.DaemonDismissal; from.SendMessage( "Your spellbook magically becomes a daemon slayer..." ); m_Deed.Delete(); } else if( ((Spellbook)item).Slayer2 == SlayerName.None ) { ((Spellbook)item).Slayer2 = SlayerName.DaemonDismissal; from.SendMessage( "Your spellbook magically becomes a daemon slayer..." ); m_Deed.Delete(); } } } } else { from.SendMessage( "That cannot be made into a daemon slayer." ); } } } public class DaemonSlayerDeed : Item { [Constructable] public DaemonSlayerDeed() : base( 0x14F0 ) { Weight = 1.0; Name = "Daemon Slayer deed"; LootType = LootType.Blessed; Hue = 1175; } public DaemonSlayerDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); LootType = LootType.Blessed; int version = reader.ReadInt(); } public override bool DisplayLootType{ get{ return false; } } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); } else { from.SendMessage("What item would you like to change into a daemon slayer?"); from.Target = new DaemonSlayerTarget( this ); } } } }