using System; using Server.Network; using Server.Prompts; using Server.Items; using Server.Targeting; using Server; using Server.Mobiles; using System.Collections.Generic; using Server.ContextMenus; namespace Server.Items { public class SlayerRemovalTarget : Target { private SlayerRemovalDeed m_Deed; public SlayerRemovalTarget( SlayerRemovalDeed deed ) : base( 1, false, TargetFlags.None ) { m_Deed = deed; } protected override void OnTarget( Mobile from, object target ) { if ( target is BaseWeapon ) { Item item = (Item)target; if ( !m_Deed.SlayerOne && !m_Deed.SlayerTwo ) { from.SendMessage( "Your deed is not set to remove any slayers!" ); } else if ( ((BaseWeapon)item).Slayer == SlayerName.None && ((BaseWeapon)item).Slayer2 == SlayerName.None ) { from.SendMessage( "That has no slayers to remove!"); } else { if( item.RootParent != from ) { from.SendMessage( "You cannot remove any slayers there!" ); } else { if( m_Deed.SlayerOne && m_Deed.SlayerTwo && ((BaseWeapon)item).Slayer != SlayerName.None && ((BaseWeapon)item).Slayer2 != SlayerName.None ) { ((BaseWeapon)item).Slayer = SlayerName.None; ((BaseWeapon)item).Slayer2 = SlayerName.None; from.SendMessage( "You remove both slayers from the weapon." ); m_Deed.Delete(); } else if( m_Deed.SlayerOne && ((BaseWeapon)item).Slayer != SlayerName.None ) { ((BaseWeapon)item).Slayer = SlayerName.None; from.SendMessage( "You remove the slayer from the weapon." ); m_Deed.Delete(); } else if( m_Deed.SlayerTwo && ((BaseWeapon)item).Slayer2 != SlayerName.None ) { ((BaseWeapon)item).Slayer2 = SlayerName.None; from.SendMessage( "You remove the slayer from the weapon." ); m_Deed.Delete(); } } } } else if ( target is Spellbook ) { Item item = (Item)target; if ( !m_Deed.SlayerOne && !m_Deed.SlayerTwo ) { from.SendMessage( "Your deed is not set to remove any slayers!" ); } else if ( ((Spellbook)item).Slayer == SlayerName.None && ((Spellbook)item).Slayer2 == SlayerName.None ) { from.SendMessage( "That has no slayers to remove!"); } else { if( item.RootParent != from ) { from.SendMessage( "You cannot remove any slayers there!" ); } else { if( m_Deed.SlayerOne && m_Deed.SlayerTwo && ((Spellbook)item).Slayer != SlayerName.None && ((Spellbook)item).Slayer2 != SlayerName.None ) { ((Spellbook)item).Slayer = SlayerName.None; ((Spellbook)item).Slayer2 = SlayerName.None; from.SendMessage( "You remove both slayers from the spellbook." ); m_Deed.Delete(); } else if( m_Deed.SlayerOne && ((Spellbook)item).Slayer != SlayerName.None ) { ((Spellbook)item).Slayer = SlayerName.None; from.SendMessage( "You remove the slayer from the spellbook." ); m_Deed.Delete(); } else if( m_Deed.SlayerTwo && ((Spellbook)item).Slayer2 != SlayerName.None ) { ((Spellbook)item).Slayer2 = SlayerName.None; from.SendMessage( "You remove the slayer from the spellbook." ); m_Deed.Delete(); } } } } else { from.SendMessage( "The deed cannot be used on this." ); } } } public class SlayerRemovalDeed : Item { public bool SlayerOne; public bool SlayerTwo; [Constructable] public SlayerRemovalDeed() : base( 0x14F0 ) { Weight = 1.0; Name = "Slayer Removal Deed"; LootType = LootType.Blessed; Hue = 1175; SlayerOne = true; SlayerTwo = false; } public SlayerRemovalDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); LootType = LootType.Blessed; int version = reader.ReadInt(); } public override bool DisplayLootType{ get{ return false; } } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); } else { from.SendMessage("What item would you like to remove slayer from?"); from.Target = new SlayerRemovalTarget( this ); } } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if( this.SlayerOne && this.SlayerTwo ) list.Add(String.Format("Removing: Top and Bottom Slayer")); else if( this.SlayerOne && !this.SlayerTwo ) list.Add(String.Format("Removing: Top Slayer")); else if( !this.SlayerOne && this.SlayerTwo ) list.Add(String.Format("Removing: Bottom Slayer")); else if( this.SlayerOne && this.SlayerTwo ) list.Add(String.Format("Removing: none")); } #region ContextMenu private class PropsEntry : ContextMenuEntry { private SlayerRemovalDeed m_Item; private Mobile m_Mobile; public PropsEntry( Mobile from, Item item ) : base( 5109 ) // "Switch" { m_Item = ( SlayerRemovalDeed )item; m_Mobile = from; } public override void OnClick() { if ( m_Item.IsChildOf( m_Mobile.Backpack ) ) { //When this menu entry is clicked by the player.. Do the following: if ( m_Item.SlayerOne && m_Item.SlayerTwo ) { m_Item.SlayerOne = true; m_Item.SlayerTwo = false; m_Mobile.SendMessage( "The deed is set to remove only the top slayer."); m_Item.InvalidateProperties(); } else if ( m_Item.SlayerOne && !m_Item.SlayerTwo ) { m_Item.SlayerOne = false; m_Item.SlayerTwo = true; m_Mobile.SendMessage( "The deed is set to remove only the bottom slayer."); m_Item.InvalidateProperties(); } else if ( !m_Item.SlayerOne && m_Item.SlayerTwo ) { m_Item.SlayerOne = true; m_Item.SlayerTwo = true; m_Mobile.SendMessage( "The deed is set to remove both slayers."); m_Item.InvalidateProperties(); } } else m_Mobile.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } } public override void GetContextMenuEntries( Mobile from, List list ) { //We are overriding GetContextMenuEntries because we want to do something to it. base.GetContextMenuEntries( from, list ); //Items and Mobiles may already have context menus on them.. SlayerRemovalDeed.GetContextMenuEntries( from, this, list ); //We want to add another menu entry to what already exists, so call our function that makes the addition } public static void GetContextMenuEntries( Mobile from, Item item, List list ) { list.Add( new PropsEntry( from, item ) ); //Add the context menu we just created to the list of context menus that go with this item } #endregion } }