//By: SHAMBAMPOW using System; using Server.Network; using Server.Prompts; using Server.Items; using Server.Targeting; using Server; namespace Server.Items { public class SelfRepairTarget : Target { private SelfRepairDeed m_Deed; public SelfRepairTarget( SelfRepairDeed deed ) : base( 1, false, TargetFlags.None ) { m_Deed = deed; } protected override void OnTarget( Mobile from, object target ) { if ( target is BaseArmor ) { Item item = (Item)target; if ( ((BaseArmor)item).ArmorAttributes.SelfRepair >= 10 ) { from.SendMessage( "That item has reached the maximum self repair!" ); return; } else { if( item.RootParent != from ) { from.SendMessage( "You cannot add self repair to that item there!" ); } else { ((BaseArmor)item).ArmorAttributes.SelfRepair += 1; if( ((BaseArmor)item).ArmorAttributes.SelfRepair >= 10 ) { ((BaseArmor)item).ArmorAttributes.SelfRepair = 10; from.SendMessage( "You increase the self repair on the item... it has now reached it's max." ); } else from.SendMessage( "You increase the self repair on the item..." ); m_Deed.Delete(); } } } else if ( target is BaseWeapon ) { Item item = (Item)target; if ( ((BaseWeapon)item).WeaponAttributes.SelfRepair >= 10 ) { from.SendMessage( "That item has reached the maximum self repair!" ); return; } else { if( item.RootParent != from ) { from.SendMessage( "You cannot add self repair to that item there!" ); } else { ((BaseWeapon)item).WeaponAttributes.SelfRepair += 1; if( ((BaseWeapon)item).WeaponAttributes.SelfRepair >= 10 ) { ((BaseWeapon)item).WeaponAttributes.SelfRepair = 10; from.SendMessage( "You increase the self repair on the item... it has now reached it's max." ); } else from.SendMessage( "You increase the self repair on the item..." ); m_Deed.Delete(); } } } else if ( target is BaseHat ) { Item item = (Item)target; if ( ((BaseHat)item).ClothingAttributes.SelfRepair >= 10 ) { from.SendMessage( "That item has reached the maximum self repair!" ); return; } else { if( item.RootParent != from ) { from.SendMessage( "You cannot add self repair to that item there!" ); } else { ((BaseHat)item).ClothingAttributes.SelfRepair += 1; if( ((BaseHat)item).ClothingAttributes.SelfRepair >= 10 ) { ((BaseHat)item).ClothingAttributes.SelfRepair = 10; from.SendMessage( "You increase the self repair on the item... it has now reached it's max." ); } else from.SendMessage( "You increase the self repair on the item..." ); m_Deed.Delete(); } } } else { from.SendMessage( "You cannot put self repair on that!" ); } } } public class SelfRepairDeed : Item { [Constructable] public SelfRepairDeed() : base( 0x14F0 ) { Weight = 1.0; Name = "Self Repair +1 Deed"; LootType = LootType.Blessed; Hue = 1289; } public SelfRepairDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); LootType = LootType.Blessed; int version = reader.ReadInt(); } public override bool DisplayLootType{ get{ return false; } } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } else { from.SendMessage("What item would you like to increase the self repair on?" ); from.Target = new SelfRepairTarget( this ); } } } }