//Add RegenHits to an item using System; using Server.Network; using Server.Prompts; using Server.Items; using Server.Targeting; using Server; namespace Server.Items { public class RegenHitsIncreaseTarget : Target { private RegenHitsIncreaseDeed m_Deed; public RegenHitsIncreaseTarget( RegenHitsIncreaseDeed deed ) : base( 1, false, TargetFlags.None ) { m_Deed = deed; } protected override void OnTarget( Mobile from, object target ) { int RegenHitsAdd = 1; //Amount of Regen Hits to be added int RegenHitsCap = 100; //Limit of Regen Hits that an item can have //Change to false if you don't want it to be used on any of these items bool allowWeapon = true; bool allowArmor = false; bool allowJewel = false; bool allowClothing = false; bool allowSpellbook = true; bool allowTalisman = false; bool allowQuiver = false; if ( target is BaseWeapon && allowWeapon) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot addRegen Hits to that item there!" ); } else { RegenHitsAdd = RegenHitsToAdd(((BaseWeapon)item).Attributes.RegenHits, RegenHitsAdd, RegenHitsCap, from); if( RegenHitsAdd > 0 ) { ((BaseWeapon)item).Attributes.RegenHits += RegenHitsAdd; m_Deed.Delete(); } } return; } else if ( target is BaseArmor && allowArmor ) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot addRegen Hits to that item there!" ); } else { RegenHitsAdd = RegenHitsToAdd(((BaseArmor)item).Attributes.RegenHits, RegenHitsAdd, RegenHitsCap, from); if( RegenHitsAdd > 0 ) { ((BaseArmor)item).Attributes.RegenHits += RegenHitsAdd; m_Deed.Delete(); } } } else if ( target is BaseClothing && allowClothing ) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot addRegen Hits to that item there!" ); } else { RegenHitsAdd = RegenHitsToAdd(((BaseClothing)item).Attributes.RegenHits, RegenHitsAdd, RegenHitsCap, from); if( RegenHitsAdd > 0 ) { ((BaseClothing)item).Attributes.RegenHits += RegenHitsAdd; m_Deed.Delete(); } } } else if ( target is BaseTalisman && allowTalisman ) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot addRegen Hits to that item there!" ); } else { RegenHitsAdd = RegenHitsToAdd(((BaseTalisman)item).Attributes.RegenHits, RegenHitsAdd, RegenHitsCap, from); if( RegenHitsAdd > 0 ) { ((BaseTalisman)item).Attributes.RegenHits += RegenHitsAdd; m_Deed.Delete(); } } } else if ( target is BaseJewel && allowJewel ) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot addRegen Hits to that item there!" ); } else { RegenHitsAdd = RegenHitsToAdd(((BaseJewel)item).Attributes.RegenHits, RegenHitsAdd, RegenHitsCap, from); if( RegenHitsAdd > 0 ) { ((BaseJewel)item).Attributes.RegenHits += RegenHitsAdd; m_Deed.Delete(); } } } else if ( target is Spellbook && allowSpellbook ) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot addRegen Hits to that item there!" ); } else { RegenHitsAdd = RegenHitsToAdd(((Spellbook)item).Attributes.RegenHits, RegenHitsAdd, RegenHitsCap, from); if( RegenHitsAdd > 0 ) { ((Spellbook)item).Attributes.RegenHits += RegenHitsAdd; m_Deed.Delete(); } } } else if ( target is BaseQuiver && allowQuiver ) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot addRegen Hits to that item there!" ); } else { RegenHitsAdd = RegenHitsToAdd(((BaseQuiver)item).Attributes.RegenHits, RegenHitsAdd, RegenHitsCap, from); if( RegenHitsAdd > 0 ) { ((BaseQuiver)item).Attributes.RegenHits += RegenHitsAdd; m_Deed.Delete(); } } } else { from.SendMessage( "You cannot use this deed on that!" ); } } public int RegenHitsToAdd(int itemRegenHits, int RegenHitsAdd ,int RegenHitsCap, Mobile from) { int ret = 0; if(itemRegenHits < RegenHitsCap) { if( (itemRegenHits + RegenHitsAdd ) > RegenHitsCap ) { ret = RegenHitsAdd - ( (itemRegenHits + RegenHitsAdd ) - RegenHitsCap ); from.SendMessage("You increase theRegen Hits on the item and it has now reached it's max. +"+ret+"Regen Hits has been added."); } else{ from.SendMessage( "You increase theRegen Hits on the item. +"+RegenHitsAdd+"Regen Hits has been added." ); ret = RegenHitsAdd; } } else { from.SendMessage( "That item has reached the maximum amount of Regen Hits." ); } return ret; } } public class RegenHitsIncreaseDeed : Item { [Constructable] public RegenHitsIncreaseDeed() : base( 0x14F0 ) { Weight = 1.0; Name = "+1Regen Hits Increase Deed"; LootType = LootType.Blessed; } public RegenHitsIncreaseDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); LootType = LootType.Blessed; int version = reader.ReadInt(); } public override bool DisplayLootType{ get{ return false; } } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } else { from.SendMessage("Which item would you like to increaseRegen Hits?" ); from.Target = new RegenHitsIncreaseTarget( this ); } } } }