//Add BattleLust to an item using System; using Server.Network; using Server.Prompts; using Server.Items; using Server.Targeting; using Server; namespace Server.Items { public class BattleLustIncreaseTarget : Target { private BattleLustIncreaseDeed m_Deed; public BattleLustIncreaseTarget( BattleLustIncreaseDeed deed ) : base( 1, false, TargetFlags.None ) { m_Deed = deed; } protected override void OnTarget( Mobile from, object target ) { int BattleLustAdd = 1; //Amount of BattleLust to be added int BattleLustCap = 1; //Limit of BattleLust that an item can have //Change to false if you don't want it to be used on any of these items bool allowWeapon = true; bool allowArmor = false; bool allowJewel = false; bool allowClothing = false; bool allowSpellbook = false; bool allowTalisman = false; bool allowQuiver = false; if ( target is BaseWeapon && allowWeapon) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot add BattleLust to that item there!" ); } else { BattleLustAdd = BattleLustToAdd(((BaseWeapon)item).WeaponAttributes.BattleLust, BattleLustAdd, BattleLustCap, from); if( BattleLustAdd > 0 ) { ((BaseWeapon)item).WeaponAttributes.BattleLust += BattleLustAdd; m_Deed.Delete(); } } } else { from.SendMessage( "You cannot use this deed on that!" ); } } public int BattleLustToAdd(int itemBattleLust, int BattleLustAdd ,int BattleLustCap, Mobile from) { int ret = 0; if(itemBattleLust < BattleLustCap) { if( (itemBattleLust + BattleLustAdd ) > BattleLustCap ) { ret = BattleLustAdd - ( (itemBattleLust + BattleLustAdd ) - BattleLustCap ); from.SendMessage("You increase the BattleLust on the item and it has now reached it's max. +"+ret+" BattleLust has been added."); } else{ from.SendMessage( "You increase the BattleLust on the item. +"+BattleLustAdd+" BattleLust has been added." ); ret = BattleLustAdd; } } else { from.SendMessage( "That item has reached the maximum amount of BattleLust." ); } return ret; } } public class BattleLustIncreaseDeed : Item { [Constructable] public BattleLustIncreaseDeed() : base( 0x14F0 ) { Weight = 1.0; Name = "BattleLust Increase Deed"; LootType = LootType.Blessed; } public BattleLustIncreaseDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); LootType = LootType.Blessed; int version = reader.ReadInt(); } public override bool DisplayLootType{ get{ return false; } } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } else { from.SendMessage("Which item would you like to increase BattleLust?" ); from.Target = new BattleLustIncreaseTarget( this ); } } } }