//Add AttackChance to an item using System; using Server.Network; using Server.Prompts; using Server.Items; using Server.Targeting; using Server; namespace Server.Items { public class AttackChanceIncreaseTarget : Target { private AttackChanceIncreaseDeed m_Deed; public AttackChanceIncreaseTarget( AttackChanceIncreaseDeed deed ) : base( 1, false, TargetFlags.None ) { m_Deed = deed; } protected override void OnTarget( Mobile from, object target ) { int AttackChanceAdd = 1; //Amount of Attack Chance to be added int AttackChanceCap = 100; //Limit of Attack Chance that an item can have //Change to false if you don't want it to be used on any of these items bool allowWeapon = true; bool allowArmor = false; bool allowJewel = false; bool allowClothing = false; bool allowSpellbook = true; bool allowTalisman = false; bool allowQuiver = false; if ( target is BaseWeapon && allowWeapon) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot add Attack Chance to that item there!" ); } else { AttackChanceAdd = AttackChanceToAdd(((BaseWeapon)item).Attributes.AttackChance, AttackChanceAdd, AttackChanceCap, from); if( AttackChanceAdd > 0 ) { ((BaseWeapon)item).Attributes.AttackChance += AttackChanceAdd; m_Deed.Delete(); } } return; } else if ( target is BaseArmor && allowArmor ) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot add Attack Chance to that item there!" ); } else { AttackChanceAdd = AttackChanceToAdd(((BaseArmor)item).Attributes.AttackChance, AttackChanceAdd, AttackChanceCap, from); if( AttackChanceAdd > 0 ) { ((BaseArmor)item).Attributes.AttackChance += AttackChanceAdd; m_Deed.Delete(); } } } else if ( target is BaseClothing && allowClothing ) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot add Attack Chance to that item there!" ); } else { AttackChanceAdd = AttackChanceToAdd(((BaseClothing)item).Attributes.AttackChance, AttackChanceAdd, AttackChanceCap, from); if( AttackChanceAdd > 0 ) { ((BaseClothing)item).Attributes.AttackChance += AttackChanceAdd; m_Deed.Delete(); } } } else if ( target is BaseTalisman && allowTalisman ) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot add Attack Chance to that item there!" ); } else { AttackChanceAdd = AttackChanceToAdd(((BaseTalisman)item).Attributes.AttackChance, AttackChanceAdd, AttackChanceCap, from); if( AttackChanceAdd > 0 ) { ((BaseTalisman)item).Attributes.AttackChance += AttackChanceAdd; m_Deed.Delete(); } } } else if ( target is BaseJewel && allowJewel ) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot add Attack Chance to that item there!" ); } else { AttackChanceAdd = AttackChanceToAdd(((BaseJewel)item).Attributes.AttackChance, AttackChanceAdd, AttackChanceCap, from); if( AttackChanceAdd > 0 ) { ((BaseJewel)item).Attributes.AttackChance += AttackChanceAdd; m_Deed.Delete(); } } } else if ( target is Spellbook && allowSpellbook ) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot add Attack Chance to that item there!" ); } else { AttackChanceAdd = AttackChanceToAdd(((Spellbook)item).Attributes.AttackChance, AttackChanceAdd, AttackChanceCap, from); if( AttackChanceAdd > 0 ) { ((Spellbook)item).Attributes.AttackChance += AttackChanceAdd; m_Deed.Delete(); } } } else if ( target is BaseQuiver && allowQuiver ) { Item item = (Item)target; if( item.RootParent != from ) { from.SendMessage( "You cannot add Attack Chance to that item there!" ); } else { AttackChanceAdd = AttackChanceToAdd(((BaseQuiver)item).Attributes.AttackChance, AttackChanceAdd, AttackChanceCap, from); if( AttackChanceAdd > 0 ) { ((BaseQuiver)item).Attributes.AttackChance += AttackChanceAdd; m_Deed.Delete(); } } } else { from.SendMessage( "You cannot use this deed on that!" ); } } public int AttackChanceToAdd(int itemAttackChance, int AttackChanceAdd ,int AttackChanceCap, Mobile from) { int ret = 0; if(itemAttackChance < AttackChanceCap) { if( (itemAttackChance + AttackChanceAdd ) > AttackChanceCap ) { ret = AttackChanceAdd - ( (itemAttackChance + AttackChanceAdd ) - AttackChanceCap ); from.SendMessage("You increase the Attack Chance on the item and it has now reached it's max. +"+ret+" Attack Chance has been added."); } else{ from.SendMessage( "You increase the Attack Chance on the item. +"+AttackChanceAdd+" Attack Chance has been added." ); ret = AttackChanceAdd; } } else { from.SendMessage( "That item has reached the maximum amount of Attack Chance." ); } return ret; } } public class AttackChanceIncreaseDeed : Item { [Constructable] public AttackChanceIncreaseDeed() : base( 0x14F0 ) { Weight = 1.0; Name = "+1 Attack Chance Increase Deed"; LootType = LootType.Blessed; } public AttackChanceIncreaseDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); LootType = LootType.Blessed; int version = reader.ReadInt(); } public override bool DisplayLootType{ get{ return false; } } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } else { from.SendMessage("Which item would you like to increase Attack Chance?" ); from.Target = new AttackChanceIncreaseTarget( this ); } } } }