//Created By Animalcrackers using System; using Server.Network; using Server.Items; using Server.Targeting; namespace Server.Items { public class xxxGaMeOvErxxx : HoodedShroudOfShadows { public override int ArtifactRarity{ get{ return 187; } } public override int InitMinHits{ get{ return 7; } } public override int InitMaxHits{ get{ return 7; } } public override int BaseColdResistance{ get{ return 5; } } public override int BaseEnergyResistance{ get{ return 5; } } public override int BasePhysicalResistance{ get{ return 5; } } public override int BasePoisonResistance{ get{ return 5; } } public override int BaseFireResistance{ get{ return 5; } } [Constructable] public xxxGaMeOvErxxx() { Name = "xxxGaMeOvErxxx"; Hue = 1174; Attributes.AttackChance = 10; Attributes.BonusDex = 5; Attributes.BonusHits = 5; Attributes.BonusInt = 2; Attributes.BonusMana = 5; Attributes.BonusStam = 5; Attributes.CastRecovery = 8; Attributes.CastSpeed = 6; Attributes.DefendChance = 10; Attributes.EnhancePotions = 5; Attributes.LowerManaCost = 10; Attributes.LowerRegCost = 10; Attributes.Luck = 187; Attributes.NightSight = 1; Attributes.ReflectPhysical = 10; Attributes.RegenHits = 5; Attributes.RegenMana = 5; Attributes.RegenStam = 5; Attributes.SpellDamage = 25; Attributes.WeaponDamage = 20; Attributes.BonusMana = 5; LootType = LootType.Blessed; } public xxxGaMeOvErxxx( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }