using System; using Server.Network; using Server.Items; using Server.Targeting; namespace Server.Items { public class RobesOfMenace : Robe { public override int ArtifactRarity{ get{ return 18; } } [Constructable] public RobesOfMenace() { Name = "Robes of the Menace"; Hue = 1917; Attributes.CastRecovery = 2; //Attributes.LowerManaCost = 5; Attributes.LowerRegCost = 10; //Attributes.RegenMana = 3; Attributes.SpellDamage = 10; } public RobesOfMenace( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }