using System; using Server.Network; using Server.Items; using Server.Targeting; namespace Server.Items { public class RobeoftheExplorer : HoodedShroudOfShadows { public override int ArtifactRarity{ get{ return 97; } } public override int BaseColdResistance{ get{ return 2; } } public override int BaseEnergyResistance{ get{ return 2; } } public override int BasePhysicalResistance{ get{ return 2; } } public override int BasePoisonResistance{ get{ return 2; } } public override int BaseFireResistance{ get{ return 2; } } [Constructable] public RobeoftheExplorer() { Name = "Robe of the Explorer"; Hue = 2006; Attributes.AttackChance = 5; Attributes.BonusHits = 15; Attributes.ReflectPhysical = 10; Attributes.RegenHits = 5; Attributes.WeaponDamage = 10; } public RobeoftheExplorer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }