/* Created By Kingdoms Development Team* Edited by Sneezy/*/ using System; using Server; using Server.Items; namespace Server.Items { public class RangerCloak : BaseCloak { [Constructable] public RangerCloak() : base( 11013 ) { Weight = 0; Name = "Ranger's Cloak"; Hue = 1270; SkillBonuses.SetValues( 0, SkillName.AnimalTaming, 10.0 ); SkillBonuses.SetValues( 1, SkillName.AnimalLore, 10.0 ); SkillBonuses.SetValues( 2, SkillName.Veterinary, 10.0 ); } public RangerCloak(Serial serial) : base(serial) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 2.0; } } }