using System; using Server; namespace Server.Items { public class CrabHusk : BaseQuiver { [Constructable] public CrabHusk() : base(0x2FB7) { Hue = 1192; Name = "Crab's Husk {Grove Artifact}"; //SetTitle = "[Heavenly Artifact]"; //*this is new edit, wanted to have it so if someone renames thier weapon the title will still be there Attributes.BonusStr = 5; Attributes.AttackChance = 10; Attributes.DefendChance = 10; Attributes.Luck = 100; Attributes.WeaponDamage = 15; WeightReduction = 25; } public CrabHusk( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if (Weight == 4.0) Weight = 5.0; } } }