using System; using Server; namespace Server.Items { public class NoxNightlight : MetalShield { public override int BasePoisonResistance{ get{ return 15; } } public override int BaseFireResistance{ get{ return 0; } } public override int ArtifactRarity{ get{ return 15; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public NoxNightlight() { Name = "Nox Nightlight"; ItemID = 2597; Hue = Utility.RandomList( 1267, 1268, 1269, 1270, 1271, 1271, 1372, 1167 ); StrRequirement = 45; Attributes.SpellChanneling = 1; Attributes.NightSight = 1; Attributes.AttackChance = 5; Attributes.DefendChance = 10; Attributes.ReflectPhysical = 15; Attributes.Luck = 150; ArmorAttributes.SelfRepair = 3; Attributes.NightSight = 1; } public NoxNightlight(Serial serial) : base( serial ) { } public override void OnDoubleClick( Mobile from ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } else { if ( this.ItemID == 2597 ) { this.ItemID = 2594; } else if ( this.ItemID == 2594 ) { this.ItemID = 2597; } else if (this.ItemID != 2597 || this.ItemID != 2594 ) { from.SendMessage("There was a problem lighting your lantern. Please contact a staff member"); } else { from.SendMessage( "Your lantern is broken. Please contact a staff member to repair it!" ); } } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } // End Class } // End Namespace