using System; namespace Server.Items { [FlipableAttribute( 0x170b, 0x170c )] public class VegetasBoots : BaseShoes { [Constructable] public VegetasBoots() : this( 0 ) { } [Constructable] public VegetasBoots( int hue ) : base( 0x170B, hue ) { Weight = 3.0; Name = "vegetas boots"; Hue = 1150; LootType = LootType.Blessed; } public VegetasBoots( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }