////////////////////// //Created By Kyleman// ////////////////////// using System; using Server; namespace Server.Items { [FlipableAttribute( 0xF45, 0xF46 )] public class VegetasAxeUnblessed : BaseAxe { public override int ArtifactRarity{ get{ return 15; } } public override int InitMinHits{ get{ return 250; } } public override int InitMaxHits{ get{ return 255; } } public override int DefMaxRange{ get{ return 2; } } public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.ArmorIgnore; } } public override int AosStrengthReq{ get{ return 35; } } public override int AosMinDamage{ get{ return 15; } } public override int AosMaxDamage{ get{ return 20; } } public override int AosSpeed{ get{ return 37; } } [Constructable] public VegetasAxeUnblessed() : base( 0xF45 ) { Name = "vegetas axe"; Hue = 3; Attributes.SpellChanneling = 1; Attributes.BonusStr = 15; Attributes.BonusHits = 15; Attributes.RegenHits = 10; WeaponAttributes.HitLeechHits = 50; Attributes.AttackChance = 25; Attributes.WeaponDamage = 65; Attributes.WeaponSpeed = 35; WeaponAttributes.HitColdArea = 50; WeaponAttributes.ResistColdBonus = 15; WeaponAttributes.ResistEnergyBonus = 5; WeaponAttributes.SelfRepair = 20; WeaponAttributes.HitLightning = 75; } public VegetasAxeUnblessed(Serial serial) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }