using System; using Server.Network; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x1439, 0x1438 )] public class ThorsHammer : BaseBashing { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.WhirlwindAttack; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.CrushingBlow; } } public override int AosStrengthReq{ get{ return 95; } } public override int AosMinDamage{ get{ return 17; } } public override int AosMaxDamage{ get{ return 18; } } public override int AosSpeed{ get{ return 28; } } public override float MlSpeed{ get{ return 3.75f; } } public override int OldStrengthReq{ get{ return 40; } } public override int OldMinDamage{ get{ return 8; } } public override int OldMaxDamage{ get{ return 36; } } public override int OldSpeed{ get{ return 31; } } public override int ArtifactRarity{ get{ return 35; } } public override int InitMinHits{ get{ return 31; } } public override int InitMaxHits{ get{ return 110; } } public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.Bash2H; } } [Constructable] public ThorsHammer() : base( 0x1439 ) { Weight = 10.0; Name = "Thors Hammer"; Hue = 2785; Attributes.WeaponDamage = 50; Attributes.BonusStr = 5; Attributes.LowerManaCost = 50; Attributes.Luck = 1000; Attributes.NightSight = 1; Attributes.SpellChanneling = 1; Attributes.SpellDamage = 100; Attributes.RegenHits = 20; WeaponAttributes.HitMagicArrow = 25; WeaponAttributes.HitLeechHits = 25; WeaponAttributes.SelfRepair = 8; WeaponAttributes.HitLightning = 75; WeaponAttributes.HitFireball = 55; AosElementDamages.Fire = 50; AosElementDamages.Physical = 50; AosElementDamages.Energy = 20; AosElementDamages.Cold = 20; AosElementDamages.Poison = 20; Layer = Layer.OneHanded; } public ThorsHammer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }