using System; using Server.Items; namespace Server.Items { public class ShogunRobe : Kamishimo { public override int ArtifactRarity{ get{ return 110; } } public override int InitMinHits{ get{ return 0; } } public override int InitMaxHits{ get{ return 0; } } public override int AosStrReq{ get{ return 0; } } public override int OldStrReq{ get{ return 0; } } [Constructable] public ShogunRobe() : base( 0x2683 ) { Name = "Shogun Robe"; Hue = 2959; Layer = Layer.OuterTorso; Attributes.WeaponDamage = 35; Attributes.SpellDamage = 30; Attributes.DefendChance = 20; Attributes.CastRecovery = 20; Attributes.CastSpeed = 15; } public ShogunRobe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }