using System; using Server; using Server.Items; namespace Server.Items { public class ShogunBracelet: GoldBracelet { public override int ArtifactRarity{ get{ return 110; } } [Constructable] public ShogunBracelet() { Weight = 3; Name = "Shogun Bracelet"; Hue = 2959; Attributes.AttackChance = 25; Attributes.BonusDex = 10; Attributes.CastRecovery = 4; Attributes.CastSpeed = 2; Attributes.DefendChance = 40; Attributes.LowerManaCost = 20; Attributes.LowerRegCost = 25; Attributes.SpellDamage = 30; Attributes.BonusStr = 10; } public ShogunBracelet( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }