using System; using System.Collections; using Server.Items; using Server.Targeting; namespace Server.Mobiles { [CorpseName( "a Samurai Dragon corpse" )] public class SamuraiDragon : BaseCreature { private DateTime last = DateTime.Now; private TimeSpan delay = TimeSpan.FromSeconds(30); public DateTime Limit; public ArrayList Given; [Constructable] public SamuraiDragon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = "a Samurai Dragon"; Body = 197; BaseSoundID = 362; SetStr( 2600, 3000 ); SetDex( 2060, 2380 ); SetInt( 1060, 1140 ); SetHits( 24000, 26000 ); SetMana( 500 ); SetDamage( 20, 40 ); SetDamageType( ResistanceType.Physical, 50 ); SetDamageType(ResistanceType.Fire, 50); SetResistance( ResistanceType.Physical, 80, 85 ); SetResistance(ResistanceType.Fire, 100); SetResistance(ResistanceType.Cold, 50, 60); SetResistance(ResistanceType.Poison, 80, 85); SetResistance(ResistanceType.Energy, 80, 85); SetSkill( SkillName.MagicResist, 120.0, 140.0 ); SetSkill( SkillName.Tactics, 110.1, 120.0 ); SetSkill( SkillName.Wrestling, 119.1, 125.0 ); SetSkill (SkillName.EvalInt, 110.2, 125.3); SetSkill (SkillName.Magery, 110.9, 125.5); SetSkill(SkillName.Meditation, 119.4, 130.0); SetSkill(SkillName.Meditation, 119.4, 130.0); SetSkill(SkillName.Anatomy, 118.7, 125.0); SetSkill(SkillName.DetectHidden, 120.0); Fame = 20000; Karma = -20000; VirtualArmor = 70; Tamable = true; ControlSlots = 4; MinTameSkill = 120; } public override void GenerateLoot() { AddLoot( LootPack.Poor ); } public override int Meat{ get{ return 1; } } public override FoodType FavoriteFood{ get{ return FoodType.Meat; } } public SamuraiDragon( Serial serial ) : base( serial ) { } public override void OnThink() { if ((last + delay) > DateTime.Now) return; else last = DateTime.Now; SayRandom(); } public void SayRandom() { switch (Utility.Random(1, 5)) { case 1: { this.Say("Guess you really can't fix stupidī!"); break; } case 2: { this.Say("You won't like me when im angry"); break; } case 3: { this.Say("Man they were scraping bottom of barrel when they sent you!"); break; } case 4: { this.Say("*Dinner Time*!"); break; } case 5: { this.Say("Humans the other white meat*."); break; } } } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }