using System; using Server.Network; using Server.Items; using Server.Engines.Harvest; namespace Server.Items { [FlipableAttribute( 0x26BA, 0x26C4 )] public class ScytheofNast : BasePoleArm { public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.BleedAttack; } } public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.Disarm; } } public override int AosStrengthReq{ get{ return 100; } } public override int AosMinDamage{ get{ return 55; } } public override int AosMaxDamage{ get{ return 65; } } public override int AosSpeed{ get{ return 50; } } public override int OldStrengthReq{ get{ return 45; } } public override int OldMinDamage{ get{ return 15; } } public override int OldMaxDamage{ get{ return 18; } } public override int OldSpeed{ get{ return 32; } } public override int InitMinHits{ get{ return 561; } } public override int InitMaxHits{ get{ return 561; } } public override int AosIntelligenceReq{ get{ return 100; } } public override int AosDexterityReq{ get{ return 100; } } [Constructable] public ScytheofNast() : base( 0x26BA ) { LootType = LootType.Blessed ; Attributes.SpellChanneling = 1 ; WeaponAttributes.HitFireball = 75 ; WeaponAttributes.HitLightning = 75 ; Name = "Nast'sScythe" ; Hue = 1153 ; Weight = 5.0; } public ScytheofNast( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 15.0 ) Weight = 5.0; } public override int ArtifactRarity{ get{return 5000; } } } }