using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x1410, 0x1417 )] public class ArmsofNast : BaseArmor { public override int ArtifactRarity{ get{return 5000; } } public override int BasePhysicalResistance{ get{ return 70; } } public override int BaseFireResistance{ get{ return 70; } } public override int BaseColdResistance{ get{ return 70; } } public override int BasePoisonResistance{ get{ return 70; } } public override int BaseEnergyResistance{ get{ return 70; } } public override int InitMinHits{ get{ return 561; } } public override int InitMaxHits{ get{ return 561; } } public override int AosStrReq{ get{ return 100; } } public override int OldStrReq{ get{ return 40; } } public override int AosDexReq{ get{ return 100; } } public override int OldDexBonus{ get{ return -2; } } public override int AosIntReq{ get{ return 100; } } public override int ArmorBase{ get{ return 40; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } } [Constructable] public ArmsofNast() : base( 0x1410 ) { LootType = LootType.Blessed; ArmorAttributes.MageArmor = 1; Name = "Arms of Nast"; Hue = 1109; Weight = 5.0; } public ArmsofNast( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 5.0; } } }