using System; using Server; namespace Server.Items { public class SkirtoftheMagi: LeatherSkirt { public override int ArtifactRarity{ get{ return 146; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public SkirtoftheMagi() { Hue = 1153; Name = "Skirt of the Magi"; Attributes.LowerManaCost = 20; Attributes.BonusInt = 15; Attributes.BonusDex = 10; Attributes.BonusHits = 35; Attributes.BonusMana = 50; Attributes.RegenHits = 30; Attributes.BonusHits = 35; Attributes.CastSpeed = 1; Attributes.SpellDamage = 35; Attributes.CastRecovery = 1; Attributes.RegenMana = 15; Attributes.RegenStam = 5; FireBonus = 25; ColdBonus = 25; PoisonBonus = 25; PhysicalBonus = 25; EnergyBonus = 15; } public SkirtoftheMagi( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }