// Scripted by Grim. Ask me before you edit my scripts please. using System; using Server; namespace Server.Items { public class SkullOfJupiter : DragonHelm { public override int ArtifactRarity{ get{ return 75; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public SkullOfJupiter() { Name = " Skull Of Jupiter"; Hue = 1152; Attributes.BonusStr = 30; Attributes.BonusDex = 13; ArmorAttributes.MageArmor = 1; Attributes.WeaponDamage = 10; Attributes.WeaponSpeed = 21; FireBonus = 80; PhysicalBonus = 30; ColdBonus = 80; EnergyBonus = 80; PoisonBonus = 80; LootType = LootType.Blessed; } public SkullOfJupiter( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }