// Scripted by Grim. Ask me before you edit my scripts please. using System; using Server; namespace Server.Items { public class HandsOfJupiter : DragonGloves { public override int ArtifactRarity{ get{ return 9016; } } public override int InitMinHits{ get{ return 300; } } public override int InitMaxHits{ get{ return 300; } } [Constructable] public HandsOfJupiter() { Weight = 0.0; Name = "Hands Of Jupiter"; Hue = 1152; Attributes.AttackChance = 100; Attributes.BonusDex = 100; Attributes.BonusHits = 100; Attributes.BonusInt = 75; Attributes.BonusMana = 75; Attributes.BonusStam = 75; Attributes.BonusStr = 75; Attributes.CastRecovery = 3; Attributes.CastSpeed = 2; Attributes.DefendChance = 50; Attributes.LowerManaCost = 350; Attributes.Luck = 100; Attributes.ReflectPhysical = 15; Attributes.RegenHits = 50; Attributes.RegenMana = 50; Attributes.RegenStam = 50; Attributes.SpellChanneling = 1; Attributes.SpellDamage = 35; Attributes.WeaponDamage = 35; Attributes.WeaponSpeed = 50; ArmorAttributes.MageArmor = 1; ColdBonus = 80; DexBonus = 10; DexRequirement = 95; EnergyBonus = 75; FireBonus = 70; IntBonus = 10; IntRequirement = 95; PhysicalBonus = 10; PoisonBonus = 70; StrBonus = 10; StrRequirement = 95; LootType = LootType.Blessed; } public HandsOfJupiter( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }