// Scripted by Grim. Ask me before you edit my scripts please. using System; using Server; namespace Server.Items { public class ArmsOfJupiter : DragonArms { public override int ArtifactRarity{ get{ return 71; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public ArmsOfJupiter() { Weight = 1.0; Name = "Arms Of Jupiter"; Hue = 1152; Attributes.CastRecovery = 2; Attributes.CastSpeed = 2; Attributes.DefendChance = 30; Attributes.ReflectPhysical = 25; Attributes.SpellChanneling = 1; ArmorAttributes.DurabilityBonus = 5; ArmorAttributes.MageArmor = 1; ArmorAttributes.SelfRepair = 17; ColdBonus = 25; DexBonus = 25; EnergyBonus = 25; FireBonus = 25; IntRequirement = 28; PhysicalBonus = 15; StrBonus = 10; StrRequirement = 80; LootType = LootType.Blessed; } public ArmsOfJupiter( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }