using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x144F, 0x1454 )] public class GrizzleChest : BaseArmor { public override int LabelNumber{ get{ return 1072118; } } public override int BasePhysicalResistance{ get{ return 6; } } public override int BaseFireResistance{ get{ return 10; } } public override int BaseColdResistance{ get{ return 5; } } public override int BasePoisonResistance{ get{ return 7; } } public override int BaseEnergyResistance{ get{ return 10; } } public override int InitMinHits{ get{ return 25; } } public override int InitMaxHits{ get{ return 30; } } public override int AosStrReq{ get{ return 60; } } public override int OldStrReq{ get{ return 40; } } public override int ArmorBase{ get{ return 30; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } } [Constructable] public GrizzleChest() : base( 0x144F ) { Weight = 10.0; Attributes.BonusHits = 5; ArmorAttributes.MageArmor = 1; } public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); list.Add( 1072376, "5" ); if ( this.Parent is Mobile ) { if ( this.Hue == 0x279 ) { list.Add( 1072377 ); list.Add( 1073493, "10" ); list.Add( 1072514, "12" ); list.Add( 1060441 ); list.Add( 1060450, "3" ); } } } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( this.Hue == 0x0 ) { list.Add( 1072378 ); list.Add( 1072382, "3" ); list.Add( 1072383, "5" ); list.Add( 1072384, "3" ); list.Add( 1072385, "3" ); list.Add( 1072386, "5" ); list.Add( 1060450, "3" ); } } public override bool OnEquip( Mobile from ) { Item glove = from.FindItemOnLayer( Layer.Gloves ); Item pants = from.FindItemOnLayer( Layer.Pants ); Item arms = from.FindItemOnLayer( Layer.Arms ); Item helm = from.FindItemOnLayer( Layer.Helm ); if ( helm != null && helm.GetType() == typeof( GrizzleHelm ) && glove != null && glove.GetType() == typeof( GrizzleGloves ) && pants != null && pants.GetType() == typeof( GrizzleLegs ) && arms != null && arms.GetType() == typeof( GrizzleArms ) ) { Effects.PlaySound( from.Location, from.Map, 503 ); from.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist ); Hue = 0x279; Attributes.BonusStr = 12; Attributes.DefendChance = 10; Attributes.NightSight = 1; ArmorAttributes.SelfRepair = 3; PhysicalBonus = 3; FireBonus = 5; ColdBonus = 3; PoisonBonus = 3; EnergyBonus = 5; GrizzleGloves gloves = from.FindItemOnLayer( Layer.Gloves ) as GrizzleGloves; GrizzleLegs legs = from.FindItemOnLayer( Layer.Pants ) as GrizzleLegs; GrizzleArms arm = from.FindItemOnLayer( Layer.Arms ) as GrizzleArms; GrizzleHelm helmet = from.FindItemOnLayer( Layer.Helm ) as GrizzleHelm; gloves.Hue = 0x279; gloves.ArmorAttributes.SelfRepair = 3; gloves.PhysicalBonus = 3; gloves.FireBonus = 5; gloves.ColdBonus = 3; gloves.PoisonBonus = 3; gloves.EnergyBonus = 5; legs.Hue = 0x279; legs.ArmorAttributes.SelfRepair = 3; legs.PhysicalBonus = 3; legs.FireBonus = 5; legs.ColdBonus = 3; legs.PoisonBonus = 3; legs.EnergyBonus = 5; arm.Hue = 0x279; arm.ArmorAttributes.SelfRepair = 3; arm.PhysicalBonus = 3; arm.FireBonus = 5; arm.ColdBonus = 3; arm.PoisonBonus = 3; arm.EnergyBonus = 5; helmet.Hue = 0x279; helmet.ArmorAttributes.SelfRepair = 3; helmet.PhysicalBonus = 3; helmet.FireBonus = 5; helmet.ColdBonus = 3; helmet.PoisonBonus = 3; helmet.EnergyBonus = 5; from.SendLocalizedMessage( 1072391 ); } this.InvalidateProperties(); return base.OnEquip( from ); } public override void OnRemoved( object parent ) { if ( parent is Mobile ) { Mobile m = ( Mobile )parent; Hue = 0x0; Attributes.BonusStr = 0; ArmorAttributes.SelfRepair = 0; Attributes.NightSight = 0; Attributes.DefendChance = 0; PhysicalBonus = 0; FireBonus = 0; ColdBonus = 0; PoisonBonus = 0; EnergyBonus = 0; if ( m.FindItemOnLayer( Layer.Helm ) is GrizzleHelm && m.FindItemOnLayer( Layer.Gloves ) is GrizzleGloves && m.FindItemOnLayer( Layer.Pants ) is GrizzleLegs && m.FindItemOnLayer( Layer.Arms ) is GrizzleArms ) { GrizzleGloves gloves = m.FindItemOnLayer( Layer.Gloves ) as GrizzleGloves; gloves.Hue = 0x0; gloves.ArmorAttributes.SelfRepair = 0; gloves.PhysicalBonus = 0; gloves.FireBonus = 0; gloves.ColdBonus = 0; gloves.PoisonBonus = 0; gloves.EnergyBonus = 0; GrizzleLegs legs = m.FindItemOnLayer( Layer.Pants ) as GrizzleLegs; legs.Hue = 0x0; legs.ArmorAttributes.SelfRepair = 0; legs.PhysicalBonus = 0; legs.FireBonus = 0; legs.ColdBonus = 0; legs.PoisonBonus = 0; legs.EnergyBonus = 0; GrizzleArms arm = m.FindItemOnLayer( Layer.Arms ) as GrizzleArms; arm.Hue = 0x0; arm.ArmorAttributes.SelfRepair = 0; arm.PhysicalBonus = 0; arm.FireBonus = 0; arm.ColdBonus = 0; arm.PoisonBonus = 0; arm.EnergyBonus = 0; GrizzleHelm helmet = m.FindItemOnLayer( Layer.Helm ) as GrizzleHelm; helmet.Hue = 0x0; helmet.ArmorAttributes.SelfRepair = 0; helmet.PhysicalBonus = 0; helmet.FireBonus = 0; helmet.ColdBonus = 0; helmet.PoisonBonus = 0; helmet.EnergyBonus = 0; } this.InvalidateProperties(); } base.OnRemoved( parent ); } public GrizzleChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 1.0 ) Weight = 10.0; } } }